
Hints & Tips | Object Location
From the start either defeat or avoid the guards that immediately attack you and head to the right. You should reach a view showing the edge of the platform you are standing on and a set of steps. In this area there is a health pack which you should collect. Return to the start area and head to the left of the steps that lead up to a maze like area. Walk under the bridge avoiding the proximity mine. These can be dealt with in one of two ways: Firstly you can simply avoid them by staying outside a given range. Secondly you can set them off, and whilst the countdown is occurring run away so they explode harmlessly out of range. Run to the end of this small area and press the button on the right hand wall. Collect the knife lying on the floor.
Return to the steps near the start and enter the maze. Navigate the first U shaped bend and take the first exit. This should lead you to a hand gun and further on it will open out into an open area containing a tower. At the rear of the tower a katana can be found. Go to the front of the tower, which can be identified by a set of green lights, and stand on the teleporter. You will now be on the top of the guard tower, quickly defeat the guard. Collect the bazooka and shotgun clip. The three monitors around the edge of the tower can be activated showing other areas in the Arena. One of these cameras shows a useful overview of the maze area you have just navigated. Re-enter the teleporter and return through the maze. After leaving the tower there is a small set of steps leading up to a raised area. Follow this and you will come to a corridor with rotating blades, at the end of which is Chakti key. This key is essential to completing the game and must be collected.
The second exit in the maze leads round in a spiral and contains a proximity mine. Following this route you will be able to collect a set of rockets and the first of six lodestones. To complete the Arena you must collect all six lodestones and place them in the dias at the base of the spike. Retrace your path and follow the last exit to the maze. It should contain a flight of stairs leading to a broken bridge. This gap must be jumped. Note, if you did not destroy the proximity mine near the start it will be active under this bridge and failing the jump will trigger it. At the other side of the bridge select the bazooka before entering the open area. Immediately turn right and shoot the floating gun which blocks the exit to this area. At the rear of this area can be found a pistol clip. Descend down the stairs previously blocked by the floating gun and run to the opposite end of the room. There are wall guns in this area which should either be shot using the bazooka or dodged. Exit this open area using the doorway in the wall and quickly run forwards to avoid a floating gun positioned just around the corner of the door.
You should have reached a large flight of steps that descend to the first Watcher; Angel. The room also contains two guards. Using the pistol in this area will make it significantly easier as will dealing with the guards first. After Angel is defeated the cage containing her lodestone will open and it should be collected. There is a health pack at the rear of the room positioned behind one of the columns which can be collected. One of the columns at the rear of the room has a button on one side, if this is pressed it will open the double doors which block the exit to the column room.
Head through the doorway and up another large flight of stairs until the room opens out. At this point you will be confronted by Ninja. The best tactic for dealing with Ninja is to turn left and run the length of the room until you reach a box upon which is a rifle. The rifle being an automatic weapon makes defeating Ninja much easier. After a certain amount of damage has been inflicted Ninja will split in two spawning a red Ninja and turning black Ninja into a ghostly form. The ghostly version of black Ninja can not be hurt but will revert to the normal Ninja after a period of time. Once the Ninja’s have been killed the grill holding their lodestone will lower and it can then be collected. Near to the rifle there is a button on the wall which when pressed opens the second of the doors leading out of this room. At the area near the rifle there can be found a shotgun cartridge.
Climb the stairs in Ninja’s area and head round the walkway until you reach the open door. Run across the bridge and you will reach the dias underneath the spike. You can place the three lodestones in the slots around it at this point. Drop from the ledge near the bridge and head to the left. The way to the right contains a barrage of wall guns that are likely to kill you if run in that direction. You should reach an area containing a set of cages. To the left hand side of the central cage there is a pillar holding a health pack and a button which will turn the wall guns off in the area next to the bridge. To the other side of the central cage is Insect. He will break out of his cage and spit a projectile at you, this should be ducked. Defeat insect and collect the lodestone inside his cage. Return to the area by the bridge where the guns were firing, they should now be deactivated, and pull the lever set in the alcove. This will have turned the electrocution device blocking the exit to this area off. Return to the caged area and continue until you reach a long narrow corridor. Select the bazooka and at range destroy the floating gun at the other end of this corridor. At the near end of the corridor there are three markings on the floor which indicate the positions of a flame trap. Approach the markings slowly until a flame shoots out of the wall and wait until it has stopped. At this point run or roll over the marking repeat the process another two times and you will be near the end of the corridor. Collect the shotgun lying on the floor and take the exit that leads down a short flight of steps. Pick up the pistol ammo and push the button on the wall.
Walk forwards and you will enter the swamp area. Note this area can be accessed at the start of the game, however, because the electrocution device is active and the bridge is lowered at this time you would not be able to progress. Head to the bridge and cross, at the other side Skeletal will activate. Select the shotgun and shoot him with a full clip. If you fail to finish him quickly he will return to the swamp and regenerate. Once Skeletal has been dispatched collect his lodestone and progress to the steps leading up, collect the health pack on the way.
Select the bazooka and shooting from the top of the steps destroy the floating gun in the distance. Run down the passageway and collect the bazooka ammunition near the steps. Pull the lever just beyond this point that will open the other door to Ninja’s room. Climb the steps with the bazooka selected, at this point Cyborg will activate. The bazooka is the only weapon that can really affect Cyborg, shoot him with it until his arm is destroyed. At this point Cyborg will be invulnerable to any further damage until he reactivates. Once this has happened you can pick him off as his rocket launcher will be deactivated. In the areas around Cyborg there is a health pack, some shotgun ammunition, and a box of rockets. Destroying Cyborg will activate the teleporter in Ninja’s room. It will also open the cage around his lodestone, although this will not be possible to reach. Climb the flight of stairs that exit Cyborg’s area and after avoiding the proximity mine head through the door into Ninja’s room. Go to the now active teleporter and enter.
You will be transported to an area cordoned off from the dias. Proceed forwards and climb up the steps leading onto a narrow suspended catwalk. Jump over the electrocution plate and continue round the walkway until you reach a spinning blade. This must be timed so that a short jump is performed whilst the blade is in the lower half of its cycle. The column that you jump onto fires a plasma ball upwards in a looping cycle. This should be avoided as it will result in instant death. Progress round the rim of the column and jump onto the platform on the opposite side avoiding the spinning blade. Follow the walkway completing the long jump and climbing two flights of stairs. You will now have to perform a long jump over the plasma column. Time the jump so that the plasma has just gone down then progress along the last section of the walkway jumping over a second electrocution plate.
At the end of the walkway you will find Cyborg’s platform. Collect the lodestone and press the button which will deactivate the trap on the towers in the pit behind Ninja’s room. Drop off Cyborg’s platform and head up the stairs towards Ninja’s room. Before you enter you will be able to see a slightly projected lip on the platform. Walk to this point and a large cavernous drop with three platforms will be seen. This area can be completed before pressing the button on top of Cyborg’s platform, however, it is more convenient to do it this way. Jump from the ledge onto each of the towers and repeat the process from tower to tower until you finally reach a rock outcrop. On this rock is Tycho and after his speech you will be able to collect the master key Chakta. Return the way you cam and head into Ninja’s room. Go through the other door in the upper area and cross the bridge to the spike. Place the last three lodestones in the slots.
Once all six lodestones are in place the spike elevator will activate and you can progress up the spike. When at the top defeat the final Watcher Blade, note you will not have any weapons at this point. After he is defeated select Chakta from the inventory and you will have completed this world.
• Avoid combat with guards, and troopers whenever possible as they will
only drain your energy.
• Avoid the toxic swamp as it causes damage at its edges and instant death
at its depths.
• Save some bazooka ammunition for Cyborg as it is about the only effective
weapon against him.
• You need both the key held by Tycho and the key in the blade corridor
to complete the level. You will not be able to ascend the spike without both
keys.
• Wall and floating guns can be destroyed using the bazooka
• Nearly all of the falls in the Arena are fatal, so be careful when walking
around at height.
• The spike elevator will only activate once all six watcher keys have
been collected and placed in the slots at the Dias and you have both Chakti
and Chakta.
• Watcher keys (lodestones) are locked in cages that will only open once
the watcher has been defeated. Trying to collect the lodestone before the cage
has opened will result in Dubroc being electrocuted.
• Lodestone (6) - Centre of maze
- Rear of column room
- Plinth in room containing boxes
- Inside Insects cage
- On Cyborg’s platform
- On plinth in Skeletal’s combat area
• Chakta - Held by Tycho (Correct key to end the Arena)
• Chakti - On plinth at the end of the blade corridor (False key for end of Arena)
• Health Packs (5) - Near steps that lead from the start area to Skeletal’s
area
- Near stairs from Skeletal’s area to Cyborg’s area
- Inside Cyborg’s area
- At the rear of the column room
- On the pedestal in the Prison Room
• Pistol - Left hand side of the maze
• Pistol clips (3) - By steps at the start
- In area after the bridge jump after the maze
- By the large electric floor plate in swamp area
• Shotgun - Near to the floating gun in the long corridor area near Insect
• Shotgun clip (4) - In the guard tower
- Near the rifle in Ninja’s room
- Near the lodestone in Ninja’s room
- In Cyborg’s area
• Rifle - Placed on a box in Ninja’s area
• Bazooka - In the guard tower
• Bazooka ammo (3) - In the centre of the maze
- Next to the steps leading up to Cyborg’s area
- Inside Cyborg’s area
• Jo - On the floor in Insect’s area
• Katana - At the base of the guard tower
• Knife - In area to the left of the start on the floor by the button